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1. Our Overriding Principles

  1. Race within the spirit of the rules. You can see what we’re aiming for here so work with us. Don’t try to game the system if we missed a loophole. We want to find the fastest bike riders not the smartest sneaks or fastest salad spinners.

  2. Be honest with your stats and recognise that when we are eRacing the appearance of honesty is also crucial! Don’t mess with your height. Don’t lend your account to anyone else to play with. Don’t find a massive weight drop the day before the Alpe du Zwift race.

  3. If you think someone is operating outside of the rules, then have your Team Captain only come to one of the DIRT Race Control team and we’ll work it out. Pitchforks not required.
  1. All riders must have completed a maximum 5-minute effort in a RACE in the prior 90-days to starting a DRS race. This is mandatory and easy to do. Failure to comply will result in the rider’s results being annulled.
  2. Riders must have a fully registered ZwiftPower.com account that has enabled the sharing of rider data with ZwiftPower from your Zwift Profile Connections.
  3. Riders should ensure that races in this series are saved as PUBLIC to ensure transparency.
  4. In the event that a rider is reported to Race Control, then Race Control will request the original ZWIFT FIT file from the Team Captain via notification on Direct Message on Discord. This will need to be provided within 24-hours and failure to provide that FIT file will itself be a Single Race DQ for the rider in question.
  5. Riders must have a fully registered dirtracingseries.com account that has your full name, ZwiftPower ID and your DRS Role listed.
  6. Riders must have accurate height and weight entered in-to their Zwift profile, either through Companion app or Zwift.com. Weight reductions of >2kg close to the event will require the rider to verify this with a weigh-in video.
  7. Riders are not permitted to change their height, weight or other biometric information from the point they enter the pen to when they exit the race. Failure to comply will result in a rider DQ.
  8. All riders must transmit power information to Zwift.
    1. This can be done by using a Smart turbo trainer, Smart bike or Classic ‘dumb’ trainer with a separate power meter.
    2. Don’t use anything to generate power other than a bike or hand-bike (Ski-Erg and all power multipliers are prohibited).
    3. Not transmitting power information to the game will result in points being annulled.
  9. All riders must wear a heart rate monitor (HRM) that transmits data directly to Zwift.
  10. Whilst we expect you to wear a HRM (and it’s in your interests to do so because it can be a key factor in validating strong results!), we do not automatically DQ for not wearing one in a DRS race. However, if you do not wear an HRM and have a history of races with less than 75% of them wearing a HRM then we will DQ you if a review is requested.
  1. A team can comprise up to 8 nominated riders (all 8 can race!) of which a maximum of 4 will score points towards the Team Classification in each event. All riders who race in each event will score points towards their Individual Classifications.
    1. Rider changes / adding new riders can be done up to:1700 UTC Friday before Stage 1 start.
    2. 1700 UTC the day before all following Stages.
    1. Team roster will be locked at the above deadlines.Once a registered rider enters a Stage, they are locked-in to the team.
    2. A rider can only switch teams if:
      1. The rider upgraded or has been asked by Race Control to upgrade to a higher category, their team spot will become available for a new rider;
      2. The rider downgraded to a lower category, their team spot will become available for a new rider;
      3. The rider’s first entered (and if applicable successive) Stage(s) has been in a higher category than the rider’s Max 30-day ranking and the rider wants to downgrade to his/her new category, their team spot will become available for a new rider;
    3. If you have a rider who has to withdraw from the Series due to life challenges:
      1. You can delete the rider from your team, their team spot will become available for a new rider;
      2. If the rider was deleted but had NOT upgraded OR downgraded a category then they CANNOT return during the Series.
      3. There are currently NO limits on deleting riders from your team.
  2. Teams must be made up of riders at or below the team category threshold the team is competing in. Category limits can be found in section 4 below.
    1. It is the riders responsibility to check that they have entered the correct category and the Team Captain’s job to double check this.
    2. A rider can race up in a higher category at any time, subject to the rules above.

Rider Categories are based on your 30-day maximum Race Ranking which can be found on your Rider profile page at www.zwiftracing.app.

Rider category boundaries can be found in the table below:

  1. We expect the best racers to increase their Race Ranking as a result of winning races in DRS. That is why we will allow racers to increase their ranking by a total of 200 above the category limit during the season and remain with their current team. E.G.
    1. Gold 1 Rider has a race ranking of 1352 on the Friday prior to race 1.  If this rider then goes on to do well in races and gain a ranking of anywhere up to 1599.99 during the DRS season, then they are permitted to continue to race in Gold 1, provided they didn’t increase their rank by more than 200 in any single race (see point 2 below).
    2. Gold 1 Rider has a race ranking of 1352 on the Friday prior to race 1.  This rider does so well in races 1, 2 & 3 that their ranking increased cumulatively to 1601.  Provided they increased less than 200 points in any one race (see point 2 below) then their results will stand, but they will have to race up in Gold 2 or above for the following races.
  2. If a rider increases their Race Ranking by over 200, and that takes their ranking over that category threshold, during a DRS race itself they will be DQ’d. This level of performance increase is likely only possible without a recent 5-min max effort in a race prior to DRS, in breach of rule 2-1, meaning that the racer was underranked at the start. This is entirely preventable by entering a race prior to DRS and ensuring a 5-min max effort is included. A DQ will mean no points will count for them or the Team total and they will be asked to race up a category for the very next race.
  1. Leaderboards
    1. Team Classification
      1. Accumulated League Points of a team in all stages.
      2. In the event of a tie, then Total Rider Points that counted for the team will be used and were teams to still be tied then the team with the fastest Team Time Trial time would be declared the winner.
    2. Rider Classification
      1. Accumulated Total Rider Points of a rider in iTT and Points stages.
      2. Best 4 out of 5 stages (unless there are only 4 or less Points scoring stages, in which case all count) will count for the Rider Classification.
      3. In the event of a tie, the total Rider Finishing Points will be used.
    3. Specialist Sprinter Classification
      1. Accumulated FTS & FAL Sprint points of a rider in iTT and Points stages.
      2. Best 4 out of 5 stages (unless there are only 4 or less Points scoring stages, in which case all count) will count for the Sprint Classification.
      3. In the event of a tie the points scored in the iTT stage will be used.
    4. Specialist Climber Classification
      1. Accumulated FTS & FAL KOM points of a rider in iTT and Points stages.
      2. Best 4 out of 5 stages (unless there are only 4 or less Points scoring stages, in which case all count) will count for the KOM Classification.
      3. In the event of a tie the points scored in the iTT stage will be used.
  2. Points in different Races
    1. Race Stages:
      1. Finishing position points (FIN): are awarded to all riders finishing the stage as per the table in 5.c.i below.
      2. Fastest Through Segment (FTS): points are awarded to the top 10 times through the segment on each lap as listed in 3.2 below – in conjunction with the course schedule. Be aware some segments may be worth double points and some segments may not count so study the stage details carefully!
      3. First Across the Line (FAL): points awarded to the top 10 riders across the segment finish line on each lap as listed in 3.3 below – in conjunction with the course schedule. Be aware some segments may be worth double points and some segments may not count so study the stage details carefully!
      4. FIN, FTS and FAL points are totalled for each rider to give Total Rider Points.
      5. In order to rank the Teams the 4 largest Total Rider Points are summed and the teams ranked in order of largest to smallest, with 20 League Points then allocated to the team with the largest total, 19 to 2nd, and so on down to 1 point for 20th as per table 3.2i below.
        1. In the event of a tie on Total Rider Points then higher place will be given to the team with the higher FIN points for those top 4 riders.
    2. iTT Stages:
      1. Finishing position points (FIN): are awarded to all riders finishing the stage as per the table in 5.c.i below.
      2. Fastest Through Segment (FTS): points are awarded to the top 10 times through either the Sprint segment(s) or the KOM segment(s) on each lap as listed in 3.2 below – in conjunction with the course schedule. Be aware some segments may be worth double points and some segments may not count so study the stage details carefully!
      3. First Across the Line (FAL): NOT awarded in the iTT.
      4. FIN points and FTS points are totalled for each rider to give Total Rider Points.
      5. In order to rank the Teams the 4 largest Total Rider Points are summed and the teams ranked in order of largest to smallest, with 20 League Points then allocated to the team with the largest total, 19 to 2nd, and so on down to 1 point for 20th as per table 3.2i below.
        1. In the event of a tie on Total Rider Points then higher place will be given to the team with the higher FIN points for those top 4 riders.
      6. All riders must finish the iTT within 135 percent of the winner’s finishing time.
      7. Not meeting the time cutoff will result in losing any segment points, finish points will still be awarded.
    3. Mass Start with Draft – Team Time Trial Stages:
      1. Team time is taken from the 4th rider to cross the line based on the time shown by ZwiftPower.
      2. Fastest Through Segment (FTS): NOT awarded in the TTT.
      3. First Across the Line (FAL): NOT awarded in the TTT.
      4. In the event that a team completes the course with less than 4 riders then Race Control will place teams as follows:
        1. Teams with 3 riders will place in time order after all teams with 4 riders by way of having a 10-minute penalty added.
        2. Teams with 2 riders after all teams with 3 riders by way of having a 20-minute penalty added.
        3. Single riders will place after all teams by way of having a 30-minute penalty added. 
      5. In order to rank the Teams the times they are ranked in order of fastest to slowest, with 20 League Points then allocated to the team with the fastest time, 19 to 2nd, and so on down to 1 point for 20th.
  1. Finishing Points (FIN)

    Finishing Points Table
  2. Fastest Through Segment (FTS)

    Fastest Through Segment Table
  3. First Across the Line (FAL)

    First Across the Line Table
  4. League Points

    Team Points Table
  1. Starting Pens are as listed in the Team Dashboard or Racepasses page!
  2. General rules that apply to all formats:
    1. Use of techniques or equipment that would not be permitted, or not be effective, in real life cycling events, shall be prohibited. Although we recognise this can often be unintentional, the first offence will still be a single race DQ to the rider because the technique likely gave an unfair advantage.
  3. Race specific rules:
    1. Free bike and wheel choice.
    2. There are NO power-ups in play.
  4. Individual Time Trial (iTT) specific rules:
    1. Draft will be turned off.
    2. Free bike and wheel choice (tip: use a TT bike!).
    3. There are NO power-ups in play.
    4. The use of ERG-mode is prohibited.
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